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Call of Duty: Modern Warfare II Multiplayer Overview: Everything Available at Launch

 When Modern Warfare® II launches October 28th, you'll have access to everything you need to know about multiplayer: game modes, maps, perks, field upgrades, killstreaks, and more.


Call of Duty: Modern Warfare® II multiplayer overview. All features available at launch


It's packed with essential information about multiplayer available game modes, maps, perks, field upgrades, killstreaks, and more for Modern Warfare® II, which launches October 28th.


Infinity Ward has developed a groundbreaking, fine-tuned multiplayer experience for Call of Duty: Modern Warfare II.


"Modern Warfare® II" inherits the legacy of the "Call of Duty®" series, and you can play "Modern Warfare II" in the same way as the "Modern Warfare®" series. Inheriting the tradition of the "Modern Warfare®" series, "Modern Warfare® II" will offer a full range of multiplayer at the time of release, such as the conventional 6 vs 6 mode, new popular modes, and battle maps with many players and vehicles. increase.


Everything in this guide is what you can expect on day one. It includes an overview of modes, playlists, core and battle map regions, and three multiplayer-only concepts: select perk packages, field upgrades, and killstreaks.


They're all built on the Modern Warfare II engine, making multiplayer a great place to learn new tactics.


Here's what you can do in multiplayer at launch, starting with the playlist you can see in the main menu.


In Modern Warfare II multiplayer, there are two types of modes, core map mode and battle map mode, depending on the type of map you play.


Free-For-All: Kill everyone. The game ends when the first 30 players are defeated, and the top 3 players win.


TEAM DEATHMATCH Call of Duty® at its best Use teamwork to eliminate opposing players and reach the score limit. The first team to eliminate 75 players wins.


Compete for control of the three zones marked by Domination flags A, B, and C. Occupied zones are awarded points during one round. The first team to reach 200 points wins.


Hardpoints Capture hardpoints to prevent them from being attacked. Hardpoint positions rotate every minute, with the next hardpoint position displayed in the last 10 seconds of the previous zone. The first team to reach 250 points wins.


HQ: Work to capture the HQ, then dig and defend it. Respawning is disabled for the team that occupies the headquarters. When Headquarters goes offline, the next new zone will be designated. The first team to reach 200 points wins.


Control Attack and defend two targets alternately. Each team shares a pool of 30 lives. Once the attacking team successfully captures one objective, they have more time to complete the second objective. The defending team can win this round if the time runs out before the objective is taken away. Also, either team can win by erasing all 30 of the opposing team. The first team to win three rounds wins.


Prisoner Rescue Find a hostage and get them out alive or prevent them from escaping at all costs. No respawn. Team revival is valid. Attackers must find 2 hostages and transport them to the rescue point or protect them - each hostage is worth 100 points. Defenders must do everything in their power to stop the hostages from escaping and have them wait with them in the spawn area until the round's timer runs out - each hostage that is not taken and captured by the attackers is worth 50 points. The first team to reach 500 points wins.


knock out. Both teams fight over a bag of cash in the center of the map. No respawn. Team recovery is possible. Run over cash and you'll get cash. The team that holds the sack or eliminates the entire opposing team at the end of the round wins. The team that wins 5 rounds first wins.


Search & Destroy Teams take turns defending and destroying. No respawn. The attacker wins if he kills the defenders before or after planting the bomb, or if he successfully plants and detonates the bomb. Defenders win rounds by wiping out the attackers before the bombs are planted, failing to plant the bombs within the time limit, or defuse the bombs after planting them. The first team to win 6 rounds wins.


Battle map mode (up to 32vs32)


ground battle. Two teams of 32 players face off against each other on a huge map for an odd number of objectives. Domination" is a super-large version, vehicles also appear, and fierce brawls unfold. The first team to reach 250 points wins.


Ground War Invasion Large-scale, chaotic battles between players and AI. Gain an edge over your opponents with vehicles, killstreak crates, and armored agents. The first team to reach 2,000 points wins.

General Mode and Playlist Description


Some modes end with a score limit, while others end when the race timer runs out. In these cases, the team with the higher score wins the game. Notes for other game modes include the following.


feature. Featured game modes change regularly, with game listings often featuring new maps and modes. Changes to standard maps and modes may apply here as well.


Quick Games: Jump into matches with your own personalized playlist. Use the quick play filter to choose your favorite game mode. From then on, Quick Play will search for all available matches in those modes. Change your settings at any time, adding or removing patterns from the search.


Level 1: The level 1 playlist is specified within the name of the playlist and provides a more challenging experience than traditional multiplayer games. Operators have low health, limited HUD elements, and friendly fire is on. These elements are consistent across all game modes that support Tier 1 variants.


UPDATE: The Tier 1 playlist will go live when Modern Warfare II Season 01 kicks off.


Third person mode. Get a new perspective on our list of third-person games for Modern Warfare II. In this mode, the camera is set up behind your operator's shoulder. This gives you more perspective on your overall environment in exchange for a smaller depth of field in front of you. This is great for seeing your operator in action, and gives it a different feel than the standard first-person view.


Modern Warfare II has two map types: core maps and battle maps. These maps are classified into one of three categories. Al Mazrah, Las Almas, and other parts of the world.


Al Mazra. Maps in this category are based on the location of Al Mazrah, a metropolitan area and its suburbs within the Republic of Adal, serving as the main area of ​​the Call of Duty®. The main regions of WarzoneTM 2.0. Some of the core maps and battle maps will be based on locations from this region, making multiplayer the best mode to familiarize yourself with its points of interest and positions of power.


Las Almas. A key region in the Modern Warfare II campaign, Las Almas is a Mesoamerican region that will feature various core and battle maps.


rest of the world. The last category of maps takes place outside of Al Mazrah and Las Almas and provides a look at what's happening in other parts of the world.


The core map supports traditional 6V6 games, while the battle map supports up to 32V32.


Modern Warfare II innovates on the Perk system, introducing Perk packs, which are equipped as part of multiplayer gear.


Each package consists of four benefits: two base benefits plus one bonus benefit and one ultimate benefit. Operators start each game with their two base perks, helping unlock bonuses and ultimate perks faster over time through eliminations and assists, plus goals and tactical play. The more active you are in the game, the sooner you'll have full stacks of the four perks.


The perks you will see at launch and their original effects (which may change after launch) are as follows.


overkill. Carries two primary weapons.


Double time. Doubles the duration of tactical sprints. Crouch movement speed increased by 30%.


Battle hardened. Reduces the effect of enemy flashes, stuns, EMPs, gas grenades, and concussion rods. Immune to Snap Grenade


Scavenger. Resupply ammo and throw knives from dead players.


bomb squad. Takes less damage from non-personnel explosives. Resets the fuze timer when picking up a living grenade.


Tracker: Enemies will leave footprints, and enemies' death marks will also be visible. Kill markers are hidden from the enemy team.


Stronger Arms: Throw gear farther and see a preview of the trajectory.


Extra Tactic: There is an extra tactic when regenerating.


supply. Generated with an extra fatality. The equipment recharge time exceeds 25 seconds.


observer. Discover enemy gear, field upgrades, and kill streaks running through walls. Under the scope, highlight them for the team. Hack enemy clay cannons, proximity mines, C4 and loot systems.


Cold Blooded: Undetectable by AI targeting systems and thermal optics. Do not trigger high alert warnings. Tactical cameras, scout drones and scopes that don't stand out from the enemy.


quick worker. Reload, use gear and swap weapons faster.


Hard line. Reduces the kill combo cost of one elimination. Reduce combo cost by 125.


Focus. Reduce flinching under scope and increase breath-hold time.


High Vigilance: Vision pulses when spotted by enemy players outside of vision.


Ghosts cannot be detected by drones, portable radar and heartbeat sensors.


Quick Fix: Killing a player triggers health regeneration instantly. Capturing and holding a target increases health regeneration rate.


overclocking. Stores an additional battleground upgrade cost and increases the battleground upgrade cost rate by 40%. ON-EARN. Get a field upgrade fee.

Survivor: Upon death, enter Last Stand with the ability to self-revive only once per life. Teammates can revive fallen players faster.


bird's eye view. Zoom in on the minimap. You can see the direction of the enemy with UAV and radar. ON-EARN. Perform a single local UAV strafing.


Also, if you level up to Rank 4, you can create your own park.


Field upgrades are valuable tools that offer a variety of strategic advantages. Field Upgrades are charged during a match and can charge faster or slower depending on their usefulness and power.


At Rank 45, you'll be able to equip two Field Upgrades, but each will charge slower.


Tactical Camera A remote control camera that marks enemies. Connected directly or installed alone, it emits an audible warning when nearby enemies are detected.


Inflatable Decoy: Proximity activated decoy mine. When activated, the decoy rapidly deploys to confuse and distract enemy operators. Also, by manually activating it, you can trick the enemy into attacking.


DDoS DDoS attacks disable electronics and confuse enemy sensors in the immediate area for a short period of time. Strong in objective mode, where a large number of field upgrades are placed in critical zones.


Deployable Cover: A portable, quick-deploy ballistic cover When you're stranded in an area with nothing to hide, this shield might save your life. Great for open areas or when you have a heavy weapon like an LMG and need precision shooting.


trophy system. A deployable autonomous defense system that destroys up to 3 equipment and projectiles. It's a savior at targets and indoors where a lot of grenades are flying from the opening. It can also be mounted on a vehicle and used as a deterrent to rockets and the like.


Dead Silence Temporarily silences footsteps. You can kill with guns, melee attacks, and throwing knives, with lasting effects.


ammo box. Deploy crates with ammo and gear for yourself and your teammates. Ideally in a safe area so squad members can resupply. But in a pinch when you're short on ammo or gear, it can come in handy in any scenario.


Loadout Drop: Summon a limited-purpose loadout crate on a team-by-team basis. Can only be used once per player. Great for swapping loadouts midway through, adding primary weapons without spending basic perks for overkills, or being kind to your Operator. Best used in ground battles where the operator is expected to live a long time and switch roles as the situation demands.


mobile radar. Increased usefulness on narrow maps and objective game modes where critical zones can be tracked even with limited radar range. The synergistic effect with the bird's eye view ultimate park is also high.


tactical insert. It is effective on ground battle maps where the deployable area is far from the destination, and on other maps that impact the enemy from behind. Note that tactical injection does not work in one life mode.


Battle Rage: An experimental stimulant that gives the operator a rush of adrenaline. Health regenerates quickly, tactical equipment is immune, and tactical speed is constantly refreshed.


Recon Drone Remotely controlled drone with manual and automatic marking capabilities. The perfect tool for operators with good communication skills.


Smoke airdrop. Call forth a line of drones to deploy a wall of smoke at your target location. It's a sniper's nightmare unless you can see through the smoke wall.


suppression mine. A trip mine that emits a constant sound wave when triggered that obscures the enemy's vision and slows their movement. Demonstrates its power around targets, in long corridors, and in infantry-only mode.


Anti-armor round. Grants weapon ammo that deals bonus damage against armored targets. This includes targets behind vehicles, equipment, body armor, and penetrable cover. Great compatibility with medium and long range large caliber weapons such as Battle Rifles, LMGs and Sniper Rifles.


In multiplayer, apart from your loadout, you can pick up to three killstreaks to join your match, each requiring a certain amount of streak eliminations to deploy.


If you drop out, your killstreak will return to zero. Additionally, Modern Warfare II also allows you to use a streak system, allowing you to use earned scores instead of kills to track your progress. Again, dropping out resets your streak progress to zero.

You can only select one streak, or only streaks within the same category (with the same number of eliminations or points required).


UAV: When activated, it flies over the playable space and displays enemy positions on the minimap for all squad members every few seconds until it needs to refuel. After that, stop looking at the enemy's position and quickly fly away.


Bomb Drone A remote-controlled drone equipped with a C4 charge. After activation, you can fly anywhere within the playable area. The C4 can be manually detonated, but it can also be detonated automatically when it runs out of fuel, is hit, or lands on water.


Bomb drones are most effective against close groups or as a deterrent near their destination. In addition, it can be used as an information gathering tool because it can summon enemies that come into view with the mounted camera.


Counter UAV: ​​A drone that scrambles all enemy minimaps. As its name suggests, it is a drone that is a direct competitor to information display tools that use UAVs and minimaps. Like a UAV, it can fly over the playable area and shoot down during flight time.

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